Apr 24, 2024  
Graduate Catalog | 2021-2022 
    
Graduate Catalog | 2021-2022 Previous Edition

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ITCS 5236 - Artificial Intelligence for Computer Games


Application of advanced concepts and techniques in artificial intelligence for electronic game design and development. An investigation of the artificial intelligence techniques necessary for an agent to act, or appear to act, intelligently in interactive virtual worlds. Topics include: uncertainty reasoning, machine learning, perception, knowledge representation, search, and planning. Emphasis will be on implementation and experimentation with the goal of building robust intelligent agents in interactive entertainment domains. Elements of multi-agent collaboration and the use of cognitive architectures in interactive computer games will also be discussed.

Credit Hours: (3)
Prerequisite(s): ITCS 6150  or permission of instructor.
Most Recently Offered (Day): Fall 2018, Fall 2019
Most Recently Offered (Evening): Course has not been offered at this time in the past 3 years


Schedule of Classes




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